Tuesday, December 14, 2010

Liquimetal Red

I've seen some versions of Liquimetal Coating decks running a R/G base to get the most out of the land-destruction strategys they employ.  I love the idea of these tricks with the Coating, but I'm worried that the deck would be too narrow and focus too much on having Liquimetal Coating in play.  I propose not only running other ways to win, but further strengthening those hands without the deck's namesake artifact.

Playing cards like Perilous Myr and Wurmcoil Engine gives me the ability to play Manic Vandal and Oxidda Scrapmelter without Coating and still net some gain.

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Sure Wurmcoil dying and losing his removal-proof shield makes him more vunerable, but the pair of wurms and new Scrapmelter might just be the 9 damage I need to push through.  Also, I've played with Perilous Myr a lot in the last couple of days.  It sometimes is an absolute bomb and other times just sits and pings for one every turn, not 2-for-1ing anything.  Playing him here gives more options.  The myr turns my 8 "kill artifact guys" into a bunch of Ghitu Slingers.  With Coating down of course those 8 guys are now more like Vindicatetongue Kavus...

This combination gives a whole lot of love to my new favorite planeswalker... Koth of the Hammer.  All those mana hungry cards feed off of Koth.  They protect him with their Hill Giant and Grey Ogre bodies.  It all works together.  Thats what you need in standard to succeed.  Everything has to be clicking if you plan on slinging with the current control decks.

Here is the tentative list:

20 Mountain
4 Tectonic Edge

4 Perilous Myr
4 Goblin Ruinblaster
4 Manic Vandal
4 Oxidda Scrapmelter
4 Wurmcoil Engine

4 Liquimetal Coating
4 Everflowing Chalice
4 Koth of the Hammer
4 Lightning Bolt

Other stuff that could be considered:
Chandra Nalaar
Hoard-Smelter Dragon
Shatter
Mimic Vat
Destructive Force
Kuldotha Phoenix

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